showing 7 games

namepublisher(developer)year arrow_downwarddescription
Zelda no Densetsu: The Hyrule Fantasy  Nintendo1986The Zelda series debuted with this Famicom Disk System version. And what a great game it is. Fine graphics and music, a huge overworld and many tricky dungeons. Complexity combined with good playability makes it a genre defining masterpiece and started one of the most popular game series ever. labelimageminimize
Koneko Monogatari: The Adventures of Chatran  Pony Canyon (Marionette)1986Koneko Monogatari is based on the movie "The Adventures of Chatran" (also known as "The Adventures of Milo and Otis" in the US). It is an average, slow-paced platform game with cute graphics aimed at children. Collect fruits for points and avoid all hostile animals - though not always hostile looking, and dying by being hit by a rain drop is also rather uncommon I think. The game consists of 24 stages, each stage representing one month of a year with a day and night stage each. As I mentioned the game's pace is kinda slow and unexciting, but not unplayable. Worst part is the music, which is really annoying in both the day and night stages. labelimageminimize
Dr. Chaos: Jigoku no Tobira  Pony Canyon (Marionette)1987"Dr. Chaos" is an unusual action/platform game that reminded me of Konami's [game=#8335]The Goonies II[/game], because in both games you can explore special rooms in first-person-style adventure mode. In Dr. Chaos these rooms are only for finding extra weapons and ammo as well as the entries to warp zones. In those zones you make your way from left to right, kill a boss, collect a part of a super-weapon, and finally - and thats not really nice - walk back to the entrance of the zone in search for the next zone. The game is only average in graphics and music. It is playable, there are no control problems. But the game feels a bit repetitive. The warp zones are too similar, a few more graphical themes would have been nice. The adventure rooms look bland and undetailed and mainly consist of trying to open everything and hitting all the walls for finding hidden passages. labelimageminimize
Famicom Mukashi Banashi: Shin Onigashima - Kouhen  Nintendo (Pax Softnica;Nintendo)1987This is the second and last part of the Famicom Mukashi Banashi: Shin Onigashima adventure game from Nintendo, released a few weeks after the first part. It is important to note that this is only playable if you have finished the first part and cannot be started independently. This is also my main complaint about this game. The rest is just the same classic menu driven adventure gameplay that already appeared in the first part. Enjoyable with the proper walkthrough, but sadly no translation available (yet). labelimageminimize
The Goonies  Konami1988[media=youtube]9zhXM2Bsy2E[/media]***The Goonies is a maze-like platform game based on the movie of same name. Your task is to find and rescue all your friends, who are behind closed doors which have to be opened with bombs that can be found from killed enemies. You also have to find key parts, which are also behind said doors. The game's difficulty level is low. Once you know your way through the rather small mazes the game offers not much challenge. The Famicom Disk System version was released over two years after the initial Famicom cartridge version and could only be obtained via Famicom Disk Writer kiosks for a low price. While the game was pretty good for 1986 standards, many more and better games had been released since then making it a rather unimpressive but still well playable game. labelimageminimize
Kamen Rider Black: Taiketsu Shadow Moon  Bandai (Human)1988After the unpleasant [url=http://www.uvlist.net/game-172434-Kamen+Rider+Club+Gekitotsu+Shocker+Land]Kamen Rider Club: Gekitotsu Shocker Land[/url] I didn't expect much from the second Kamen Rider game for the Nintendo. Well, Kamen Rider Black turned out to be even worse. Below average graphics and sound and a very very frusrtrating and unintuitive control scheme. It seems they put in quite a lot of enemies known from the TV show, but the levels are boringly designed. Some stages you drive with your motiorbike - even in an underwater stage. I don't know if this is in the show as well, but it feels silly and weird. End of level boss fights are seen from a zoomed in perspective with bigger character sprites. In contrast to the first Kamen Rider game this is completely linear and has no distracting RPG elements. labelimageminimize
Bio-Miracle Bokutte Upa  Konami1988Very cute and well playable platform game. A baby as protagonist and a rattle as main weapon... thats unusual but it works. The game consists of seven worlds each divided into three stages with varied and cute graphics. Also some good ideas like underwater diving stages or a stage where the level is turned upside down.***BIO MIRACLE BOKUTTE UPA is an action game released in 1988, but it was never available outside of Japan. Players take on the role of baby Upa, a prince of the Akuyo kingdom. Prince Upa must take on an adventure spanning seven different worlds in order to rescue the kingdom from the dangerous demon Zai. Upa must defeat the enemies he meets along the way by inflating them. Upa can then use these floating enemies to his advantage by bouncing off of or riding on top of them. The prince must also avoid deadly thorns and pits while keeping an eye out for helpful items such as milk (to restore health) and bells (for temporary invincibility) if he hopes to succeed. If you're looking for a cute and solid platformer with a hero unlike those in most other games, then look no further than BIO MIRACLE BOKUTTE UPA. labelimagesubject
permalink